AI Insights · Timothy · October 2024
Top 5 PVP Games Performance in Netherlands, Q3 2024
Discover the performance trends of the top 5 PVP games on a unified platform in the Netherlands during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the Netherlands saw intriguing trends in the performance of the top 5 PVP games on a unified platform, as reported by Sensor Tower. Here's a detailed look at how each game performed in terms of downloads, revenue, and active users.
Brawl Stars from Supercell experienced fluctuations in revenue, starting with $366K at the beginning of July and reaching a low of $181K by mid-September, before recovering to $271K at the end of the quarter. Downloads showed a consistent decline from 20.3K in early July to 11.9K by the end of September. Weekly active users also decreased from 715K at the start of the quarter to 536K by the end.
Roblox, published by Roblox Corporation, maintained a stable revenue trend throughout the quarter, peaking at $197K in mid-August and closing at $159K in late September. Downloads increased from 12.5K in early July to 18.8K in mid-August before settling at 13.2K by the end of the quarter. Active users showed a gradual decline from 1.16M to 1.02M over the same period.
Whiteout Survival by Century Games Pte. Ltd. saw a notable rise in revenue, starting at $76K and reaching $124K by early September, before stabilizing around $101K at the quarter's close. Downloads decreased from 14.3K to 8.5K over the quarter. Active users displayed a slight increase, moving from 54.3K to 55.6K by the end of September.
Subway Surfers from Sybo Games ApS showed minimal revenue, with a peak of $1.5K in late July, and a decline to $425 by the end of the quarter. Downloads began at 9.9K and fell to 7.3K by early September, with a slight recovery to 7.3K by the end. Active users decreased from 189K to 122K over the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts saw a steady revenue decline from $49K in early July to $21K in mid-September, before rising again to $39K by the end of the quarter. Downloads started at 9.9K, briefly increased to 11.5K in late July, and ended at 8.2K in September. Active users fluctuated throughout the quarter, ultimately increasing from 272K to 281K.
These insights highlight the dynamic nature of the PVP gaming market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.